Asylum however is a bigger project than Scratches and bigger projects require XL sized funds. Agustín had to turn to turn to the fans, via Kickstarter, to get development up and running again, something he wasn’t so keen on initially. “At first I was reluctant to try crowdfunding but I’ve found it to be an excellent means to secure funds. Still, I'd much prefer being able to self-fund our own projects, although this always depends on how successful you are.”The Kickstarter campaign has already generated $70,000, with the goal being $100,000 by Thursday 28th February. Some of those backers may be fans of his previous work, some may be well-wishers but most are probably gamers who’ve developed a taste for a different type of game, a point and click adventure for adults. The success of The Walking Dead game couldn’t have come at a better time for Agustín and he’s hoping that Asylum will be able to ride some of The Walking Dead’s residual critic love. However, he’s realistic about Asylum’s chances of emulating anything like the Walking Dead’s success. “I don't think it's going to reach the success of The Walking Dead, which I very much liked. We do believe, however, that it will be a very strong entry in the adventure genre, especially when it comes to horror adventures.”
1501 people have backed the game on Kickstarter so far, and, although a release date isn’t set in stone, Agustín is hoping to reward his backers with a completed version of the game later this year.