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Prepare for Epicness with Kingdom Come: Deliverance

Kingdom Come: Deliverance Previewed

By Julie Morley

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We certainly are lacking in true medieval RPGs and medieval-themed games in general these days. It’s not that often we come across a fantasy game with that style that doesn’t involve dungeon sieging, dragon slaying, and attractive Elvin ladies. Those elements can be nice and entertaining, but there is a point where it marks the generic style of the RPG genre.

Kingdom Come: Deliverance is meant to suck the players into an authentic medieval world.

Kingdom Come: Deliverance is meant to suck the players into an authentic medieval world.

I say let’s go back to an accurate historic portrayal of 15th century Europe. Kingdom Come: Deliverance is a special first person, open world, role playing game that incorporates realistic elements of life back in the Middle Ages.

In Kingdom Come: Deliverance we’re introduced to an average man who is caught in the middle of an impending civil war. Two brothers, each rulers of their own separate kingdom are completely against one another. When one of them decides a good ‘ol fashioned kidnapping would solve all their problems, a civil war begins amongst the people.

All of it is designed to be as realistic and authentic as possible, including the clothing and environmental design.

All of it is designed to be as realistic and authentic as possible, including the clothing and environmental design.

A young blacksmith’s life gets turned upside down when an army comes raiding through his village, killing his family. As promised to his father, the blacksmith decides to become a knight and do all he can to take down the evil king and avenge those who have died. It’s up to him to right this wrong.

There is a main storyline for the game but the story isn’t linear. It has been elaborately designed to give the players plenty of options, to make the conversations unique, and every interaction personal. The outcome for the character heavily depends on the choices he makes. The solutions for any of the quests are versatile. But, interestingly there are no class divisions among the people.

There is always someone to talk to and help out in the world around you. Depending on your deeds, you can establish a positive or negative reputation for yourself amongst the populace.

There is always someone to talk to and help out in the world around you. Depending on your deeds, you can establish a positive or negative reputation for yourself amongst the populace.

The entire design of the game it meant to be as authentic as possible, including the attire, dialogue, and environment. Kingdom Come: Deliverance is meant to feel as if the player is directly in the year 1403, dealing with armies invading villages and sword fighting enemies.

A RPG just wouldn’t be the same without some sort of leveling or upgrading system though; so players have the option to design and create their own weaponry. All around the world are skill-based mini games to help improve one’s skill and equipment. Players can whittle away their days refining and upgrading weaponry or just making some alcohol and indulging in culinary masterpieces; there should be plenty around and about to occupy the player’s interest.

Not all the landscapes are vast and lush.

Not all the landscapes are vast and lush.

The combat system seems to be the most meticulously put together part of Kingdom Come: Deliverance. Warhorse Studios actually brought in professional swordsmen for reference and tried to make the physics as realistic as possible. Battles aren’t frequent events and castle sieges are considered to be a highlight in the story; so when they happen there’s weight and significance. However, there will still be plenty of times when the player will be up against crowds of enemies, so gathering allies would be a great idea.

The battle system is meant to be as realistic as possible.

The battle system is meant to be as realistic as possible.

The game was funded through Kickstarter back in February. The original fund goal was only £300,000 but they’ve managed to raise $1,881,316 to date, which includes post campaign funding. At the moment, the game is deep in development without a release date; which means there’s still plenty of time to become a backer via post Kickstarter funding.

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[facebook][tweet][Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ] [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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