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Crowdfunding Round-up: Rabbits, Realms, Rentinels, and Reavy Ream... Yup, That's What I'm Going With

Matt Riddle
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Microbadge: Czech Games Editions "Goblins, Inc." Contest participantMicrobadge: Three Hares Games "Lagoon: Land of Druids" Contest participantMicrobadge: Queen Games "Everything Alhambra!" Contest participantMicrobadge: StellarMicrobadge: Michigan State University
Board Game: Isle of Trains
So many dang projects! I am trying to get back on a decent schedule here, so let's see what is out there that W. Eric has not already covered: only eleventy billion projects and seemingly more by the hour. I loaded up a whole bunch and threw some proverbial darts and came up with these for your consideration!*

*That is all lies as I didn't do crap this month. I let W. Eric do all the work and begged for his scraps, so these are the projects he didn't feel like covering! They must rule!

Dice Hate Me Games has launched a six-pack of 54 card games by a bunch of different designers, many of whom I follow on Twitter, so that is something. (KS link) Actually, this project I did pick out myself because I think it's pretty neat and I want to recycle a joke at the end. These games are the fruits of the Dice Hate Me 54 Card Challenge, a design contest that featured over 100 entries from rookie and veteran designers! These six games were selected for publication. I have played several of the games, and they are great. It really is a good-looking group of designers — except for Seth Jaffee; that dude is so ugly when he plays Mortal Kombat, Scorpion yells, "Stay over there!"

Quote:
The Rabbit line of card games is a star-studded six-pack of 54-card games created by seasoned designers for portable, crowd-pleasing fun. From Dice Hate Me Games. These card games are not what most would consider modern microgames; they are designed with the aesthetic of many classic 54-card games - portable and easy to play, but also with a rich depth that will reward players every time each game hits the table.

Diner by designer Matthew O'Malley
Brew Crafters: The Travel Card Game by Ben Rosset
Pie Factory by Byan Fischer
Easy Breezy Travel Agency by J. Alex Kevern
The Fittest by Graham Russell
Isle of Trains by Dan Keltner and Seth Jaffee
I mean it, Jaffee is so ugly Punky Brewster saw him and got back in the fridge.

 
Underground Games is looking for your loonies and toonies to fund Allegiance: A Realm Divided. There are WAAAAAAY too many dice for me to even think that this is the kind of game for me, but it is really, really gorgeous with fantastic fantasy art everywhere you look. It is at 50% and seems like it is on its way to funding. (KS link) This game advertises KS exclusives to incentivize backers and likely anger future buyers! Exclusives are a tricky thing, and I would be curious to hear any thoughts you have on them, good or bad, below in the comments.

Quote:
Allegiance: A Realm Divided is a fantasy-themed, fully self-contained tabletop game for 2 to 4 players. It is a unique board-game/card-game hybrid that is deeply strategic in nature and usually takes between 30 and 60 minutes to play.

In Allegiance, each player assumes the role of one of ten powerful heroes fighting in a realm divided by war. Each hero represents a different fantasy character class and plays according to that character's style, strengths, and weaknesses. Players can customize and level-up their hero's unique abilities, enlist allied units, and play tricky action cards to defeat their enemies.
LOVE the heroes sheets FWIW. Very cool looking. The box is understated, which I like, but it also kinda looks like the old school Trivial Pursuit box. (Editor's note: Plus the cover's tilted at just the right angle to include as much white space as possible in a rectangular space and look minuscule when compared to proper forward-facing boxes. —WEM)

Board Game: Sentinel Tactics: The Flame of Freedom
Greater Than Games has already overfunded Sentinel Tactics: The Flame of Freedom. Man, if you could gamble on projects before launch, this was about as sure a bet as there can be. Heck, at the time of writing the KS campaign has been going for about one week, and I am surprised the total is ONLY at 150K. (KS link) The Sentinels of the Multiverse universe + minis + hex combat + superheroes storyline = PROFIT! Grats to GTG on the continuing success of the world it has built. I'll admit that I have never played Sentinels because it just never really interested me, but I have always loved the art and style.

Quote:
Sentinel Tactics puts you in control of one of the many super-powered characters from Sentinel Comics. Whether playing in tournament-style skirmishes or playing through the storyline of The Flame of Freedom in the included scenario comic book, each player controls one of our familiar heroes or villains, each with their own powers and abilities! Combat takes place on a hex-grid map, and attack and defense is based on the rolling of six-sided dice.

Whereas the Sentinels of the Multiverse card game is a fully cooperative game, Sentinel Tactics is a team based game, pitting groups of heroes and villains against each other. Groups of players will cooperate against either a villain player or players, or against another team of players! Sentinel Tactics is a competitive game, but cooperation and teamwork are still vital to the gameplay!
Wow! NOT a co-op — I may give this a shot.

Board Game: Heavy Steam
Heavy Steam from designer Scott Kimball and GreenBrier Games "is a steampunk-themed strategy and resource management game that uses mechs called steam titans in miniature based combat!" Despite cool art and neat-o minis, this project is off to a bit of a slow start. It looks pretty cool. These guys cut their teeth with one of the Z games. Z... Errr, searching — Zpocalypse. That had minis, too. I am not a zombie guy, but these steampunk tanks minis are cool. (KS link)

Quote:
Heavy Steam is a game about using your resources wisely to strategically attack your opponent. Set in a steampunk universe, your job is to decide where to utilize your energy, a compound called "zenjin" more commonly referred to as steam rock or steam for short, in your steam titan. Steam titans are giant war machines manned by talented pilots who are part strategists, part engineers, and part navigators. They also happen to be the rock stars of their day. Using your pilot's special abilities, as well as cards that modify your weapons and the terrain, you decide whether to power up your weapons, bolster your defenses, or transfer steam to your legs in order to move.

Phases allow you to move your steam titan, attack the enemy, manage your energy, purchase cards, and keep your pressure from reaching the critical stages. Because the flow of steam takes time, you must think several turns ahead while also reacting immediately to enemy attack. Players roll one set of dice for attack and a different unique set for defense. Since you are creating a campaign against your opponent and reacting to their attack, it's best to plan ahead, but prepare a backup plan!
Not sure why this one is not doing gangbusters. It just goes to show, as always, no one knows anything about anything.

Board Game: Bellwether
Quick Hits

Bellwether is a game in which one will "choose each day to meditate and allow your abilities to grow, study and learn forgotten spells, hunt dark creatures, or use your magic to restore supplies, farms, buildings, and an orderly government to the land". The art is a bit digital for my tastes, and I do not know if the game is any good. The very prolific Father Geek liked it, but the three people that have rated it did not. Make your own conclusion and check it out. (KS link)

• Okay, I know it is not a game, but I mean, sometimes something so epic, so amazing, so genius comes along that it needs to be covered. Clearly, this has not caught the public eye yet since to date, the project has made $1 — possibly due to animal cruelty concerns and the fact that I am not sure there is actually a product to buy — but nevertheless, ladies and gentlemen, the dog-powered beer cart! (KS link)

• This month's winner of worst game name goes to Über Epic! (KS link) Gamewise it's hard to say exactly what is going on. It might actually be neat with a 2-12 player count and lots of plastic. The project is Joe Namath-level struggling, but that might be because there are like five backing tiers BEFORE you actually get to the game.

Going, Going, Gone!

I have said this many times, but it bears repeating: I have NO idea what makes one project go bonkers and another not. Sometimes a slam dunk like Sentinel Tactics comes along and that is pretty easy to figure out, but then Pairs goes ape bleep. Pairs looks decent and all, but 8K backers! I would have lost that bet. Then a game like Pay Dirt from a designer with a top 100 game with good art and from a known company has struggled mightily. (KS link) That is one I would have thought would do very well. If you did not, or did, back Pay Dirt, let me know why in the comments. Pay Dirt will fund and maybe it will be a "classic" FLGS success. Dunno.

See you in a month, and remember that if you have any questions, shoot me a Geekmail or post it here. Complaints and/or rants can be directed at W. Eric. It was likely his fault anyway.

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
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