The development team has one level completed, and aims to add at least three more, and up to eight depending on successfully reached stretch goals.
“We have a working proof of concept for the game,” creative director Erin Reynolds told IGN, “and a lot of what we have ahead of us is iterating on technology and a concept that’s already working.”
Reynolds’ team of veteran game developers are seeking $250,000 USD in crowd funding support, which “is the bare minimum that we need to take Nevermind to the next level.”
That next level, Reynolds hopes, includes an Xbox One version -- Kinect can track your emotions, after all -- Oculus Rift support, a Mac port, and perhaps more.
While Reynolds’ innovative concept aims to give players an interesting new way to enjoy horror games — in that it changes based on your reaction to it — the goal is also to bring “an awareness to PTSD, psychological trauma, and mental disorders, and really humanize them.”
She suspects many don’t fully understand the depths of mental illness and psychological trauma, and aims to empower players by “empowering [them] to help these patients by…reliving the memories, and experiencing the emotional paths through them." Mitch Dyer is an associate editor at IGN. He's trying to read 50 books in 2014. These are the 50. Talk to Mitch about books and other stuff on Twitter at @MitchyD.